Tuesday, June 25, 2013

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Instructional Software

Jerod Dunavant
ED 505
06/24/2013
Instructional Software

1.)  Drill and Practice

Drill and practice software is designed to give students questions or problems. They will receive feedback on wrong and right answers. I find SoftSchools to be very helpful. (http://www.softschools.com/) This website provides drills for pre-k – middle school. SoftSchools has virtually everything I need for math and language arts. Whenever I have a student that needs extra practice in an area I will put them on SoftSchools. I let my students get on SoftSchools occasionally because it is a good change-up from traditional worksheets.

“Since teachers do not have to present or grade drill and practice, students can practice on their own while the teacher addresses other student needs” (Roblyer & Doering, 2013,p. 84). This is a huge benefit we have by using drill and practice software.

2.)  Tutorial

Tutorial software is designed to teach a student without the student needing any other materials. It is in an instructional sequence about a topic. As a student who never really learned how to type I stress it in my classroom. A great source that I use is (http://www.rapidtyping.com/downloads.html). This website has a lot of creative features for typing. During the week I will give my students set time where they work on typing.

 

3.)  Simulation

Simulation is a computerized model of real or imagined system that shows how the system works. (http://www.knowitall.org/nasa/simulations/index.html) is a great website that shows a ton of different math simulations. When we are learning about algebra, ratios, or percentages I will pull these simulations up on the Smart Board and allow my students to watch them before we start our lesson.

4.)  Instructional Games

Instructional games are based on implementing gaming into instruction. Instructional games make drill work enjoyable for students. I often use instructional games for positive reinforcement. One of my favorite instructional game websites is (http://mrnussbaum.com/gamescode/). This website has games for all subject areas for grades pre-k-6th. I let my students get on this website and play instructional games for good behavior or good grades.

5.)  Problem Solving

Problem-solving is used to exercise student’s critical thinking skills and develop problem-solving skills. I use cool math games to let my students work on problem solving. (http://www.coolmath-games.com/) This is a really fun website that I even catch myself playing. It is fun, but does work on critical thinking, problem solving, and strategy skills. Students do not even realize they are developing problem solving skills. I let students get on this website when we finish our lesson.

6.)  Integrated Learning Systems

Integrated learning systems provide computer based instruction and track student progress. My school uses Destination Success. Some people know it as River Deep. (http://web.riverdeep.net/portal/page?_pageid=818,1384914,818_1384933&_dad=portal) This is a reading and math program that provides one-on-one instruction. It tracks student’s progress and the teacher can see it. We have several classes that spend 40 minutes a day on it.

“Getting organized, producing instructional materials, and accomplishing paperwork tasks all go much faster when software tools are used” (Roblyer & Doering, 2013, p. 112). Using a technology tool to do these tasks can free up valuable time that can be rechanneled toward working with students or designing learning activities” (Roblyer & Doering, 2013, p. 113). As a special needs teacher I use software tools whenever possible. My job requires a lot of paperwork and organization skills. It also gives me more time to work with students that are having trouble.

 

REFERENCE

Doering, H. and Roblyer, M. D. (2013). Integrating educational technology into teaching (6th ed.). Upper Saddle River, NJ: Pearson.

Tuesday, June 18, 2013

Article Critique


Article Critique

1.      Provide the complete article title and author.

The title of the article is “Laptops and Fourth-Grade Literacy: Assisting the Jump Over the Fourth-Grade Slump”. The article was authored by Kurt A. Suhr, David A. Hernandez, Douglas Grimes, and MarkWarschauer.

2.      State the Intended Audience. (What is empirical research and how does it help in the classroom?)

This article was intended for any educator looking to better fourth-grade literacy and any school district that is looking for research-based information about one-to-one laptop instruction. Empirical research is a way of gaining knowledge by means of direct and indirect observation or experience. Empirical research is vital in the classroom because it has been proven through studies to be effective.

3.   What is/are the research question/questions or hypothesis/hypotheses?

      There were three research questions or hypostheses addressed in this study.

1. Were there significant differences in the total ELA score changes in the

California Standards Test (CST) over the two-year period from third grade to fifth

grade between the one-to-one laptop group and the non-laptop group, after

controlling for other factors?

2. Were there significant differences in the six subtests used to compute those total ELA scores for the same two groups?

3. Can participation in a one-to-one laptop program be used to predict changes in ELA total and subtest scores over the two year period from third grade to fifth grade? (Suhr, Hernandez, Grimes, & Warschauer, 2010).

 

4.  Describe the subject (participants) and the procedures (methods) used by the    researcher(s)?

 

Estrella School District is where the study took place. The researchers used a quasi-experimental research design to analyze the effects of the one-to-one laptop program on CST ELA achievement for students in fourth and fifth grade. There were a total of 108 students from three different schools in the study. The treatment group was made up of 54 fourth grade students that were placed in the one-to-one laptop group. The control group was made up of 54 fourth graders that were placed in non-laptop classes. The research took place over each group for the fourth and fifth grade. They used the students’ third grade scores as a baseline.

 

5.  What were the conclusions of the researchers? Do you agree or disagree with the conclusions? Support your position.

 

            The research revealed that the laptop students outperformed the students who did not use them. The research also showed that there was a bigger improvement in the second year from the students using the laptops. This proves the information provided in the study to be correct. This represents a disruptive technology, and that it thus may take some time for laptops to have a positive effect on test scores as students and teachers learn how to use them effectively (Suhr et al., 2010). I agree with the conclusion that laptop students outperformed the non-laptop students. The laptops provide more one-on-one time for the students and keep them interested.

 

6.  What suggestions for further research do the authors suggest? What other suggestions for future research would you suggest?

 

            The authors suggest it is hard to be conclusive due to the size of the study, but it adds to an emerging body of literature that laptop use over multiple years may have a small positive effect on literacy test score outcomes. I would suggest that further research include larger groups and to consider how the teacher is using the technology. I think it would be good to have people observe the teachers on a regular basis.

ONE-TO-ONE COMPUTING

Check out this article about one-to-one computing http://novemberlearning.com/new-article-why-schools-must-move-beyond-one-to-one-computing/